LIFE IN A GROWING COLONY

How Family Time works

A first-person perspective on building, food, shelter and a growing family of wolf children.

Last checked
Colony overview · awaiting approved artwork

Inside the colony

A first-person colony simulator about looking after a growing family of wolf children. Build a home, keep everyone fed, and put your growing colony to work.

Public descriptions focus on caring for your colony yourself and assigning work. Treat this as a feature overview, rather than a walkthrough for a finished game.

Publicly announced concept

ANNOUNCED BY THE DEVELOPER

Confirmed features

“Confirmed” means the feature is described publicly. Balance, controls and implementation can still change during development.

Confirmed

Build a home

Construct housing for your colony, with building work that can be delegated to your wolf children.

Steam store
Confirmed

Keep everyone fed

Farming and food management are part of caring for the colony. Exact production rates are not published here.

Steam store
Confirmed

Grow your colony

Care for a growing population of wolf children. Final population limits and performance are not confirmed.

Developer on itch.io
Confirmed

Make room to rest

Beds and shelter are part of the announced gameplay. A public development video also focuses on building and sleeping.

Building and sleeping devlog
Confirmed

Head out hunting

Hunting is another announced way to provide food, alongside farming.

Steam store
Confirmed

Assign the work

Worker commands are covered in a public devlog. The final scope of automation remains unknown.

Commands and digging devlog

How to play: start with access

First check the current demo and download status. For an early build, use its included instructions: a reliable control guide must match the version you are playing.

As you explore, look for the announced needs — food, shelter and beds — and the available worker commands. We don’t yet publish resource ratios, optimal layouts or automation recipes without verified build-specific data.

See how to access the demo

Features still unknown

Not confirmed
  • Final controls, balancing and progression
  • Exact food consumption and production rates
  • Final population and performance limits
  • The complete scope of worker automation
  • Multiplayer and co-op plans
  • Mac, Android and iOS release plans